FileView v0.1 Supported Formats
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

.-0	Halloween Harry game data
	 - Alien Carnage decompression unsupported (unknown compression)

.ART	Build engine graphics
	 - Tiles are automatically converted to .BMP
	 - Requires PALETTE.DAT file (automatic if opening .ART from within .GRP)

.CK1	Commander Keen sounds
.CK2	 - Automatically converted into .WAV
.CK3	 - CK2, CK3 sounds are stored in the .EXE (so you'll need to extract them yourself!)

.CMP	Duke Nukem II data

.DAT	Wacky Wheels data

.DAT	Monster Bash data
	 - Compressed files are displayed in an alternate colour
	 - Decompression is not yet supported and it never will be
	   unless someone can figure it out for me...

.GRP	Build engine data
	 - e.g. Duke Nukem 3D, Shadow Warrior, Redneck Rampage, etc.

.HOG	Descent data

.KZP	Ken's Labyrinth audio
	 - Supports music and sound files (SONGS.KZP and SOUNDS.KZP)
	 - Sounds are automatically converted to .WAV

.LBR	Vinyl Goddess From Mars
	 - Incredibly limited partial-support ;-)

.MS1
.MS2	Major Stryker data (same as .CMP)
.MS3

.PAK	Quake I and II data
	 - Quake I: Beware of some of the wave files - they were incorrectly
	     stored, and may cause Sound Recorder/Media Player to crash.  Use a
	     real sound editor to play them ;-)

.POD	Terminal Velocity data
	 - Supports editing the file ID (via "Properties" on the POD file)

.RES	Stellar 7 Resources
	 - No idea what format the subfiles are in, but you can extract them
	   all the same...

.REZ	LithTech resources (Shogo, Blood 2)

.RFF	Blood I
	 - Supports decryption
	 - Encryped files displayed in alternate colour

.STN	Cosmo's Cosmic Adventures data (same as .CMP)
.VOL

.WAD	Doom (and countless other games)
	 - Works with PWADs and IWADs
	 - Also supports Quake's WAD2 format
	 - RTS files work too
	 - No conversions as yet